VAR4Good 2024: projects

We’ve had another successful round of students in the Visualisation Lab in January 2024, for the fourth iteration of the course “Virtual and Augmented Reality for Good” (VAR4Good). This year, nine groups with 41 students in total submitted a project.

Below are the videos made by each group to give you an impression of what they built. If you have an Oculus Quest (1, 2, 3 or Pro) and don’t mind sideloading you can even download an installation package and try the applications yourself! Click on the title below the video to download.


Watersnood by Amitai, Joep, Fabian and Yitjun.


EHBOSim Madelon by Andrea, Kai, Sven and Teun.


Search & Rescue by Sander, Fabian, Jarno, Luke and Tara.


VR Driving Simulator by Ruud, Chris, Petra, Mikky and Junis.


HouseHold Hazard Hunt by Ishana, Mathijs, Lukasz, Sara and Ben.


Visual Impairment Simulator by Justin, kieran, Ivar and Amber.


ADHD360 by Luuk, Daniel, Thijs and Jochem.


Veilig Vuurwerk by Stan, Lucas, Frenklin and Jasper.


Campfire Companion by Thomas, Jens, Jason, Annes and Job.

VAR4Good 2023: projects

In January 2023, the Visualisation Lab hosted the third iteration of the course “Virtual and Augmented Reality for Good” (VAR4Good). This year, ten groups with 45 students in total submitted a project.

Below are the videos made by each group to give you an impression on what they built. If you have an Oculus Quest (1 or 2) and don’t mind sideloading you can even download an installation package and try the applications yourself! Click on the title below the video to download.


Group A: “Toxic Gas Cloud simulator” by Mart, Mariska, Roy, Devrim and Raoul.

Group B: “Energy Rush” by Jonathan, Tim, Sijf, Nora and Kim.

Group C: “FitVR Senior” by Maurits, Jurgen, Lleyton, Shuqi and Dennis.

Group D: “Snowscape” by Silvia, Hannah, Rozhano, Abolabadi and Lucas.

Group E: “CPR” by Mees, Tika, Jasper, Ramon and Matthijs.

Group F: “Stanley” by Thierry, Milan, Wouter and Devin.

Group G: “Office Survival Experience” by Piraveen, Yoshi, Christiaan and Rénan.

Group H: “PowerDown!” by Tygo, Faas, Lourens, Aaron and Nina.

Group I: “Watt Wise World” by Finn, Jeffrey and Chimène.

Group J: “Parachute simulator” by Arco, Dante, Isaac, Rens and Yasser.

VAR4Good 2021: projects

It’s a wrap! The very first course “Virtual and Augmented Reality for Good” (VAR4Good) at UvA has finished. Nine projects have been submitted by the 44 students that have joined this course.

Below are the videos made by each group to give you an impression on what they built. If you have an Oculus Quest (1 or 2) and don’t mind sideloading you can even download an installation package and try the applications yourself! Click on the title below the video to download.

Group H: “Free the sea!” by Ruben, Joy, Nils, Laurens and Tom.

Group B: “VRampage” by Jari, Danilo, Jonathan, Coen and Melissa.

Group F: “The Hitchhiker’s Guide to Accessibility” by Nick, Jolly, Younes, Ruben and Alon.

Group J: “Claustrophobia Simulator” by Lennart, Salo, Sander, Luc and Bryan.

Group A: “Virtual Lectures” by Joris, Susan, Bor, Marten and Ingur.

Group E: “Hemellichaam Simulator” by Gerson, Tristan, Jinke, Niels and Cas.

Group C: “The Overview Effect” by Boaz, Marco, Maqsood and Jesse.

Groep G: “ClausAway” by Daniel, Reinier, Thomas, Stan and Denny.

Group I: “Drum Simulator” by Giulia, Niels, Jason, Onno and Jasper.

VAR4Good kick-off during lockdown

In January 2021, the elective course “Virtual and Augmented Reality for Good” (VAR4Good) is taught at University of Amsterdam for the very first time. Because of the COVID-19 lockdown in the Netherlands, most of the course content has been changed into online material, but we have been granted permission by the faculty to give students access to VR headsets in the Visualisation Lab at Science Park. In the lab, students get access to five out of a total of ten Oculus Quest headsets (version 1) that we have on loan from our colleagues from Free University Amsterdam.

We have implemented multiple layers of protection to minimise the risk of infection from the shared use of headsets:

  1. Twice a week, students meet in the Visualisation Lab for two hours in groups of no more than five to ensure a minimum working distance of 1.5m.
  2. Each student is given a personal silicon face mask to limit contact between the face and the headset.
  3. Between groups, headsets and controllers are cleaned using disinfectant wipes and exposure to UVC light using a CX1 from Cleanbox technologies.

The VAR4Good course is modeled after similar courses previously taught by universities elsewhere. The objective for students in their project is to develop an interactive VR application on a subject with a societal relevance.

VAR4Good students get introduced to VR for the first time.